MARKET
ECOLOGY and MARKET ENGINEERING
understanding
the networked market and designing products to transform it
* POPUNET
Despite the
over-hype, it is true that we are moving towards becoming a networked society,
the Internet is the early sign of that, fast on its heels we have WAP-enabled
mobile telephony and interactive television, and soon we will have near invisible
networked appliances throughout our home and business environments. This is
not just a market opportunity to sell more devices and services to more customers,
but is a transformation of the nature of the society in which we live and
work. Consumers have more information about our products and have more opportunity
to interact. Even more important, we can design soft products (software, services,
information) that not only lives within this electronic world, but also changes
it. Although this is perhaps true of previous communications technologies,
such as the introduction of television, the richness of the new networked
world means we are facing an unparalleled situation. Product design and marketing
have to change equally radically.
* THE FIRST LAW OF
GROWTH
All growth comes
through feedback. In traditional markets this comes through money. You spend
on advertising, PR and sales teams, you get more customers, who pay you more
money that you can spend on more marketing
In the Internet this is
also true, but in addition we have feedback due to communication. Take electronic
greetings cards, the recipients like them and then send them to others. Look
at Apple's web site only 7 tabs and one of them iCards.
* MARKET ECOLOGY
Traditional
marketing treats the market rather like a monoculture farmer put in
more fertiliser, get more crops. Market ecology transforms this view and says:
look at the market as a collection of interrelated groups who communicate
with one another, deliver services to one another, pass information to one
another. That is an attempt to understand the ecology on interactions within
the Internet marketplace. By understanding this ecology we are able to better
serve our customers, who do not live in isolation, better able to sell to
our customers, because we understand how they relate to the networked world,
and better able to design products that work in this complex world. Most important,
by understanding interactions we can use the feedback between and within these
groups to allow our products to grow.
* MARKET ENGINEERING
Human
intervention in biological ecologies has not had a good press! Humankind has
been slow to realize that anything, a new plant or animal, introduced into
a native ecology, not only feeds off that ecology, but also transforms it
radically and often for the worse. Only recently has it become possible to
carefully introduce species that have specific desired effects biological
pest control, for example. Similarly, in the market ecology, many products
introduce new or change the nature of existing communication channels and
thus affect the relationships of people. By understanding the nature of the
existing relationships, we can plan these transformations and design products
that not only fit their desired market niche, but transform the structure
of the market itself.
* SHARED VALUE
Once
we understand the interrelationship between our customer groups we can design
products that enhance their relationships and introduce new opportunities
for interaction. Critical to this is the design of mutual value into products.
They need to be of value to us (we want to make a profit), of value to our
customer (else why should they want it), and of value for that customer to
use with others. Often we find this is not about a single product, but instead
a family of products acting together. This gives rise to feedback as our customers
market for us, encouraging others to use our products. Again, this has happened
before - a telephone is far more useful when all your friends have one - but
now it happens faster and it is easier to introduce 'virtual' products than
new physical ones.
* IN SHORT
- understanding
our customers + understanding how they interact + mutual value in products
- leads to:
feedback loops between customer groups
- leads to:
satisfaction and growth.
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@large
Toys for the
Boys or Jobs for the Girls. Distinguished Guest Lecture. BCS Cheltenham
and Gloucester Branch. 2.15pm Wed. 14th Nov. 2001, CGCHE, Cheltenham, UK.

eBulletin
marketplace
ecology - managing the interconnected market groups of the Internet.
understanding the way feedback between different groups lead to market growth.
bulletin

eBulletin
the lattice
of value.
principles for designing complementary products that foster their own spread.
bulletin

eBulletin
network
effects.
brief review of network effects and externalities literature in relation to
market ecology. bulletin

@large
Cyber-economies
and the Real World
keynote
at SAICSIT'2001 - South
African Institute of Computer Scientists and Information Technologists Annual
Conference. Pretoria, 25-28 September 2001. extended
abstract and slides

eBulletin
diversity
density
Measuring the information loss in the supply chain and changes in the new economy.
bulletin

eBulletin
artefact
+ marketing = product
Internet products are formed not just by design, but by how they are sold.
bulletin
also in Interfaces, no.
48, Autumn 2001

@large
in a strange land:
modelling and understanding cyberspace.
Human-Computer
Interaction in the 21st Century". Graz, Austria, 13th January 2001
talk paper
and slides

eBulletin
market
ecology and market engineering
understanding the networked market and designing products to transform
it.
bulletin

@large
understanding
the e-Market and designing products to fit.
E-commerce
- issues and directions, London, Jan 2000
talk abstract
and slides

eBulletin
the web
sharer vision -
the producer/consumer distinction breaks down on the web, a whole new class
of web products will emerge for the new class of web sharers.
bulletin

eBulletin
PopuNET
-
pervasive, permanent access to the Internet.
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